On “Failing Fast”
The idea of failing fast is in vogue among the corporate elite aka The C Suite. I love the experimental spirit of this concept, but, like many ideas that get co-opted by MBA marketing genius types, the...
View ArticleAll Web Design is Mobile Design
On January 9, 2007 Steve Jobs unofficially ushered in a new era of personal computing. One day later in an article on CNET, AppForge CEO, Gary Warren, predicted the death of the mobile web browser....
View ArticleRIP iOS Tab Bar 2007 – 2012
The Apple iOS tab bar—that persistent navigation element that runs across the bottom of the majority of iPhone apps—has reached the end of the line. Sure, you’ll still see it as a legacy interface...
View ArticleMy Week With Proto.io
Since I’m a big fan of building prototypes, I wanted to spend some time testing out the latest mobile prototyping tool I’ve come across: Proto.io. I’ve spent about a week using the browser-based tool,...
View ArticleSpeaking at the M3 Conference
In a couple weeks I’ll be jetting to Columbus, OH to do a talk at the M3 Conference on prototyping techniques for mobile interface designers. In addition to a quick overview on why prototyping is...
View ArticleWant to Build Something Great? Foster Trust
The best teams—the teams that win championships, build empires, and bring home awards—have one simple thing in common… Trust. In a “Me Centric” culture that values superstar individual performers and...
View ArticleMy Precious… How Sunk Cost Fallacy Clouds Your Design Judgement
Creating a prototype is usually the most effective means of expressing a designer’s vision. There is a hazard in prototyping though that may cloud a designer’s judgement, and, ultimately, lead to...
View ArticleUsing Prototypes to Build Consensus
At the cusp of an important decision about how to move forward with the architecture and design of our mobile application, the team was deadlocked. Tech was looking for a design solution to mitigate...
View ArticleThe Hungry Man: Lean UX Process for the Enterprise Design Team
Increasingly, designers were spending more time creating documentation that developers didn’t have time to read The Waterfall process was broken. Experienced practitioners of information architecture,...
View ArticleBuilding a Better Smartwatch
After living with the Pebble smart watch on my wrist, designing a Pebble watch app, and immersing myself in smart watch news, rumors, and trends, I wanted to compile a design wish list for upcoming...
View ArticleiOS7, Ergonomics, and Moving The Trash
I’ve been using iOS7 on an iPhone 5 for several weeks now. With each Beta release there have been modifications to stabilize and improve the operating system. I have concerns about usability issues,...
View ArticlePrototyping: Three Reasons You’re Doing it Wrong
There’s a good chance you’re building your prototypes incorrectly I’m a huge advocate of prototyping. I’ve given talks at conferences about its benefits; I’ve written about various prototyping tools,...
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